Tools · FPS

Time to kill.

Pick a gun and a target. Get the shots and seconds it takes to drop them, worked out from every weapon's damage, fire rate and drop-off in the game files.

Build 4.10.2-LIVE.12881860
01 Your weapon
Behring Ballistic S2 +9 skins, same stats
Fire mode
Damage12.0Physical
Fire rate811rpmrapid
Magazine40rounds
Velocity550m/srange 1100 m
Drop-off 40mthen falls to 10.0 per projectile
02 Your target click where you hit
03 Readout Torso · 20 m
Time to kill 0.81s 12 hits to kill · #22 of 41 weapons here
Damage per hit
8.4
Damage / sec
114
Kills / magazine
3
Bullet flight
36ms
  1. Base12.0
  2. Drop-off at 20 m12.0
  3. Barrel & crafting ×112.0
  4. Armor ×0.7 Medium8.4
  5. Torso ×18.4
  6. vs 100 health12 hits
By distance

Where it stops working.

Time to kill against this target, every metre out to 250 m, for each body part. Click or drag the chart to set the distance.

0.0s0.5s1.0s1.5s0m50m100m150m200m250mArms · LegsTorsoHead20m
The field

Every gun vs this target.

Each weapon's fastest-killing fire mode, bare: no barrel, not crafted, same target, armor and distance. Click one to load it.

Every weapon against this target, sorted by Time to kill
#
010.34s 334.22005
020.47s 432.22065
030.63s 119.11442
040.64s 520.21263
050.64s 812.61375
060.67s 342.01262
070.67s 259.4896
080.67s 715.41286
090.68s 522.81332
100.71s 270.09910
110.72s 715.01254
120.75s 119.11215
130.75s 119.41264
140.75s 812.9216125
150.77s 431.51243
160.78s beam147.0/s14723
170.79s 714.71036
180.80s 715.71182
190.80s 912.31233
200.80s 429.71113
210.80s 812.61063
220.81s 128.41143
230.82s 714.71086
240.83s 1010.11107
250.84s 147.31133
260.85s 618.911220
270.87s beam115.5/s1156
280.90s 138.01077
291.09s 270.0644
301.10s 157.014010
311.40s 431.5483
321.43s 286.1602
331.44s 138.2694
341.50s 166.36310
351.70s 346.8552
361.86s 252.5398
371.90s beam52.5/s533
382.00s 284.0424
392.11s 255.1504
406.00s 298.7283
417.19s 259.5163
How it's worked out

The fine print.

Damage, fire rates, fire modes, burst timings, charge bonuses, pellets, drop-off, projectile speed and range, barrel modifiers and armor resistances all come straight from the game files: build 4.10.2-LIVE.12881860, datamined by the Star Citizen Wiki. We check for a new patch daily.

Physical, energy, thermal and biochemical damage take health; distortion and stun don't. Drop-off is linear from the listed distance down to a floor, and a projectile does nothing past its range (speed × lifetime). Beams fade linearly between their full- and zero-damage ranges.

Crafted gear scales linearly with material quality between the blueprint's low end (quality 0) and high end (1000); 500 is stock. Weapon blueprints scale damage and fire rate per part; armor blueprints scale damage reduction.

Every hit lands, you fire at the weapon's maximum rate, charged shots are fully charged, and the clock runs from the first shot (or the start of the first charge, or spin-up) to the killing shot. Recoil, spread, reloads and the shot that misses: those are on you.

Assumptions

Health and body-part multipliers aren't in the game files. These defaults match community testing; change them and the whole page follows (and so does your link).

Off by default: testing shows a covered part only takes the outer piece's reduction. The undersuit never covers the head.