Mercenary contracts · Open for business

Hire the Jokers.

Name the job. Name your price. Leadership reviews every request and accepts, counters or declines. Then it’s your move.

01 / The menu

What you can
hire us for.

13 services, and that’s the short list. Don’t see your job? Ask anyway: pick “Something else” and tell us about it.

Hand 01 · 7 services

Security & protection

Patrols, escorts and standing guard. You run the op; we make sure nobody ruins it.

01

Area Patrol

Once or on a loopHouse favourite

We send large or small forces down your intended flight paths looking for pirates and interdictors, or roll through your operating areas. Anything from route scouting to full fleet ops, once or periodically on a loop.

Request this : Area Patrol
02

Quick Reaction Force

On call for a set timeHouse favourite

Jokers operate in a set area for a set time, kitted and on call, so we can jump in fast as back-up if something goes wrong. Great for lower-risk operations where back-up may be needed but end-to-end security isn’t warranted.

Request this : Quick Reaction Force
03

Emergency Response Retainer

Weekly or monthly

Any-time emergency response: when you call, we drop what we’re doing and come with whatever we have, as quickly as we can. Slower than a QRF, since there’s no guarantee many of us are on or nearby, but you will never call into silence.

Request this : Emergency Response Retainer
04

Ride-Along Security

Aboard your ship

One or more Jokers tag along on your haul, riding your ship: an extra set of hands to move boxes and an extra set of eyes on troublemakers.

Request this : Ride-Along Security
05

Decoy Run

Bait and clear

We run a decoy ship with dummy cargo that looks enough like a high-value commodity to bait out pirates and thieves, then tie them up or clear them out of the area.

Request this : Decoy Run
06

Area Lockdown

Air and ground

We establish security at a position and hold the entire area, air and ground. Anyone who isn’t our client is a target. More restrictive rules of engagement are available at a higher contract cost.

Request this : Area Lockdown
07

End-to-End Security

Rare, high-value movesHouse favourite

Reserved for rare, extra-high-value or high-risk moves: fleet security and escort from freight elevator to freight elevator.

Request this : End-to-End Security
Hand 02 · 3 services

Tours, support & logistics

Extra hands, extra guns, extra hulls. From a scenic POI run to towing your capital home.

08

Guided Tour / POI Run

Scout run to catered escort

From a simple small-ship scout run to a point of interest, to a catered fleet escort through the Executive Hangars with all materials provided, and everything in between.

Request this : Guided Tour / POI Run
09

Combat Support

Extra gunsHouse favourite

Expecting a fight and want some extra guns? From a couple of extra bodies pulling triggers on the ground to full fleet support.

Request this : Combat Support
10

Logistical Support

Cargo, towing, R/R/R

Moving cargo and high-value goods, towing and transporting ships, repair, refuel and rearm, and everything in between.

Request this : Logistical Support
Hand 03 · 3 services

Offensive & special ops

The work other orgs pretend they don’t take. Discreet, deniable, recorded where it counts.

12

Privateering

Ruin a rival’s day

Want somebody’s operations disrupted? Does a rival have something that really should belong to you? We disrupt your adversary’s day and tactically acquire whatever is in their unfortunate possession.

Request this : Privateering
02 / The stakes

Every price is
negotiable.

Prices move with the job, the risk and the state of the economy. A few hands we’ve dealt:

5
5% of profit
5
Ride-Along Security A Joker or two riding your hull.
10
20% of profit
10
End-to-End Security Freight elevator to freight elevator.
K
5M aUEC
K
A small back-up team while you run an Executive Hangar Guns nearby, not underfoot.
A
100M aUEC
A
A catered fleet sweep of all three Executive Hangars, with supplies, cards, loot handling and high-end champagne on us The full house.

Name your price in the request. Leadership accepts, counters or declines, and you can counter back.

03 / How a hand plays

Five moves.
Your call.

No forms into the void. Every request gets an answer, and every answer reaches you on Discord.

  1. 1 Sign in and verify

    Discord login, plus a quick RSI handle check. About a minute.

  2. 2 Name the job and your price

    What you need, where, when, and what it’s worth to you.

  3. 3 Leadership reviews it

    Command and the suit Aces see it the moment you submit.

  4. 4 Accept, counter or decline

    You get a Discord DM whichever way it goes.

  5. 5 Your move

    Take the counter, counter back, or walk away. No hard feelings.

04 / Deal us in

Request a
contract.

  • Only you and Jokers leadership see your contract.
  • Negotiate on your terms: accept a counter, counter back or walk away.
  • Every update lands in your Discord DMs.

Sign in to request a contract

Requests are tied to your Discord account, and we’ll ask you to verify your RSI handle. It takes about a minute, and it means we know who we’re working for.

Sign in with Discord ↗ Or talk to us on Discord